Tool Development

 


The tools are programmed in Python and Mel languages inside Maya.

The first tool is an autorigger with flexible features that let the artist edit any part they want.

The second tool is IKFK maker, which takes the main joints and creates ik and fk systems with the features of squash, stretch, soft ik, elbow lock and mid flexi controllers.

The third one is Zipper, which creates a system that simulates zipping.

The last tool is Cluster deformer which creates a cluster and let's the artist to smooth the deformer effected area.

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