Mohammad HosseinPour
Character Animation
Character Rigging
The rigs are done inside Maya
The first two rigs are mixed with different deformers while the last one is jointbase rig which can be imported to game engines.
Tool Development
The tools are programmed in Python and Mel languages inside Maya.
The first tool is an autorigger with flexible features that let the artist edit any part they want.
The second tool is IKFK maker, which takes the main joints and creates ik and fk systems with the features of squash, stretch, soft ik, elbow lock and mid flexi controllers.
The third one is Zipper, which creates a system that simulates zipping.
The last tool is Cluster deformer which creates a cluster and let's the artist to smooth the deformer effected area.
The monster rig for maya
The monster rig for maya(.ma)
I would like to hear about your opinion.
I mixed up jointbase, lattice, blendshapes and made this rig.
Dr. cockroach rig in maya
the body rig system is made by my own autorig script but the facial rig is hand made
i used a mixture of blendshapes and jointbase and lattice systems
Monster rig in maya
i made the model and the rig, rig is a mixture of lattice, blendshape and jointbase systems