Character Animation

 




The first part is a locomotion test on unreal engine, the characters models are free on internet i made the rigs and animations for them and then made the locomotion system on unreal engine
the boy character has around 150 animation clips and the girl character has around 30 clips.
the last part is from Dumper and Skoop animation series which i was a part of the team in Mavi Baykus animation studios



Character Rigging

 


The rigs are done inside Maya

The first two rigs are mixed with different deformers while the last one is jointbase rig which can be imported to game engines.

Tool Development

 


The tools are programmed in Python and Mel languages inside Maya.

The first tool is an autorigger with flexible features that let the artist edit any part they want.

The second tool is IKFK maker, which takes the main joints and creates ik and fk systems with the features of squash, stretch, soft ik, elbow lock and mid flexi controllers.

The third one is Zipper, which creates a system that simulates zipping.

The last tool is Cluster deformer which creates a cluster and let's the artist to smooth the deformer effected area.

The monster rig for maya


The monster rig for maya(.ma)

I would like to hear about your opinion.

I mixed up jointbase, lattice, blendshapes and made this rig.

Download

From CGTrader


Dr. cockroach rig in maya


 the body rig system is made by my own autorig script but the facial rig is hand made

i used a mixture of blendshapes and jointbase and lattice systems

Monster rig in maya


 i made the model and the rig, rig is a mixture of lattice, blendshape and jointbase systems